Viewing Item

#640035: Flush Detecting Staff

Item ID 640035 For Sale No
Identifier F_Ein_BHSTAFF Credit Price Not For Sale
Name Flush Detecting Staff Type Weapon - Two-Handed Staff
NPC Buy 0 Weight 120
NPC Sell 0 Weapon Level 0
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 180 Min Equip Level 84
MATK 350 Max Equip Level None
Equip Locations None
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus

10 bMatkRate,10;

11 bonus2

12 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",20;

13 bonus2

14 bSkillAtk,"AG_CRIMSON_ARROW",20;

15 bonus2

16 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20;

17 bonus2

18 bSkillAtk,"AG_STORM_CANNON",20;

19 bonus2

20 bSkillAtk,"AG_ALL_BLOOM",20;

21 bonus2

22 bSkillAtk,"AG_ALL_BLOOM_ATK",20;

23 bonus2

24 bSkillAtk,"AG_ALL_BLOOM_ATK2",20;

25 if

26 (.@r

27 =7)

28 {

29 bonus

30 bVariableCastrate,-15;

31 bonus

32 bMatk,90;

33 if

34 (.@r

35 =9)

36 {

37 bonus2

38 bMagicAtkEle,Ele_Fire,15;

39 bonus2

40 bMagicAtkEle,Ele_Wind,15;

41 bonus2

42 bMagicAddSize,Size_All,20;

43 bonus2

44 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

45 bonus2

46 bSkillAtk,"AG_CRIMSON_ARROW",10;

47 bonus2

48 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

49 bonus2

50 bSkillAtk,"AG_STORM_CANNON",10;

51 bonus2

52 bSkillAtk,"AG_ALL_BLOOM",10;

53 bonus2

54 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

55 bonus2

56 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

57 bonus2

58 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;

59 bonus2

60 bSkillUseSP,"AG_CRIMSON_ARROW",-25;

61 bonus2

62 bSkillUseSP,"AG_STORM_CANNON",-25;

63 bonus2

64 bSkillUseSP,"AG_ALL_BLOOM",-25;

65 if

66 (.@r

67 =11)

68 {

69 bonus

70 bDelayrate,-15;

71 bonus2

72 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

73 bonus2

74 bSkillAtk,"AG_CRIMSON_ARROW",10;

75 bonus2

76 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

77 bonus2

78 bSkillAtk,"AG_STORM_CANNON",10;

79 bonus2

80 bSkillAtk,"AG_ALL_BLOOM",10;

81 bonus2

82 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

83 bonus2

84 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

85 bonus2

86 bSkillUseSP,"AG_DESTRUCTIVE_HURRICANE",-25;

87 bonus2

88 bSkillUseSP,"AG_CRIMSON_ARROW",-25;

89 bonus2

90 bSkillUseSP,"AG_STORM_CANNON",-25;

91 bonus2

92 bSkillUseSP,"AG_ALL_BLOOM",-25;

93 }

94 }

95 }

96 if

97 (.@g

98 =ENCHANTGRADE_D)

99 {

100 bonus

101 bSMatk,10;

102 if

103 (.@g

104 =ENCHANTGRADE_C)

105 {

106 bonus2

107 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

108 bonus2

109 bSkillAtk,"AG_CRIMSON_ARROW",10;

110 bonus2

111 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

112 bonus2

113 bSkillAtk,"AG_STORM_CANNON",10;

114 bonus2

115 bSkillAtk,"AG_ALL_BLOOM",10;

116 bonus2

117 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

118 bonus2

119 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

120 if

121 (.@g

122 =ENCHANTGRADE_B)

123 {

124 bonus2

125 bMagicAddEle,Ele_All,10;

126 if

127 (.@g

128 =ENCHANTGRADE_A)

129 {

130 bonus2

131 bSkillAtk,"AG_DESTRUCTIVE_HURRICANE",10;

132 bonus2

133 bSkillAtk,"AG_CRIMSON_ARROW",10;

134 bonus2

135 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10;

136 bonus2

137 bSkillAtk,"AG_STORM_CANNON",10;

138 bonus2

139 bSkillAtk,"AG_ALL_BLOOM",10;

140 bonus2

141 bSkillAtk,"AG_ALL_BLOOM_ATK",10;

142 bonus2

143 bSkillAtk,"AG_ALL_BLOOM_ATK2",10;

144 }

145 }

146 }

147 }

Equip Script None
Unequip Script None