Viewing Item

#540091: Furious Grimoire

Item ID 540091 For Sale No
Identifier Grimoire_Furious Credit Price Not For Sale
Name Furious Grimoire Type Weapon - Book
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 79
MATK 190 Max Equip Level None
Equip Locations None
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus2

8 bSkillAtk,"EM_DIAMOND_STORM",10;

9 bonus2

10 bSkillAtk,"MG_LIGHTNINGBOLT",100;

11 bonus2

12 bSkillAtk,"MG_FIREBOLT",100;

13 bonus2

14 bSkillAtk,"MG_COLDBOLT",100;

15 bonus2

16 bSkillFixedCast,"MG_LIGHTNINGBOLT",2500;

17 bonus2

18 bSkillFixedCast,"MG_FIREBOLT",2500;

19 bonus2

20 bSkillFixedCast,"MG_COLDBOLT",2500;

21 if

22 (BaseLevel

23 =210)

24 {

25 bonus

26 bMatkRate,4;

27 bonus

28 bMatk,40;

29 }

30 if

31 (BaseLevel

32 =220)

33 {

34 bonus2

35 bSkillAtk,"EM_TERRA_DRIVE",10;

36 }

37 if

38 (BaseLevel

39 =230)

40 {

41 bonus2

42 bMagicAddSize,Size_All,10;

43 }

44 if

45 (.@r

46 =7)

47 {

48 bonus2

49 bMagicAtkEle,Ele_Earth,10;

50 bonus2

51 bMagicAtkEle,Ele_Fire,10;

52 bonus2

53 bMagicAtkEle,Ele_Water,10;

54 bonus2

55 bMagicAtkEle,Ele_Wind,10;

56 if

57 (.@r

58 =9)

59 {

60 bonus2

61 bSkillAtk,"MG_LIGHTNINGBOLT",60;

62 bonus2

63 bSkillAtk,"MG_FIREBOLT",60;

64 bonus2

65 bSkillAtk,"MG_COLDBOLT",60;

66 if

67 (.@r

68 =10)

69 {

70 bonus

71 bAspdRate,10;

72 if

73 (.@r

74 =11)

75 {

76 bonus2

77 bSkillAtk,"MG_LIGHTNINGBOLT",40;

78 bonus2

79 bSkillAtk,"MG_FIREBOLT",40;

80 bonus2

81 bSkillAtk,"MG_COLDBOLT",40;

82 bonus2

83 bSkillAtk,"EM_DIAMOND_STORM",15;

84 bonus2

85 bSkillAtk,"EM_TERRA_DRIVE",15;

86 }

87 }

88 }

89 }

90 if

91 (.@g

92 =ENCHANTGRADE_D)

93 {

94 bonus2

95 bMagicAtkEle,Ele_Earth,10;

96 bonus2

97 bMagicAtkEle,Ele_Fire,10;

98 bonus2

99 bMagicAtkEle,Ele_Water,10;

100 bonus2

101 bMagicAtkEle,Ele_Wind,10;

102 if

103 (.@g

104 =ENCHANTGRADE_C)

105 {

106 bonus2

107 bSkillAtk,"EM_DIAMOND_STORM",10;

108 if

109 (.@g

110 =ENCHANTGRADE_B)

111 {

112 bonus2

113 bSkillAtk,"EM_TERRA_DRIVE",10;

114 if

115 (.@g

116 =ENCHANTGRADE_A)

117 {

118 bonus

119 bSMatk,3*(.@r/2);

120 bonus

121 bMatkRate,3*(.@r/2);

122 }

123 }

124 }

125 }

Equip Script None
Unequip Script None