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#450389: Mercury Suit-LT

Item ID 450389 For Sale No
Identifier Mercury_Suits_LT Credit Price Not For Sale
Name Mercury Suit-LT Type Armor
NPC Buy 0 Weight 30
NPC Sell 0 Weapon Level 0
Range 0 Defense 30
Slots 1 Refineable Yes
Attack 0 Min Equip Level 80
MATK 0 Max Equip Level None
Equip Locations None
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@r

2 =

3 getrefine();

4 .@g

5 =

6 getenchantgrade();

7 bonus

8 bBaseAtk,120+(10*(.@r/2));

9 bonus

10 bMatk,120+(10*(.@r/2));

11 bonus2

12 bSkillAtk,"KO_HUUMARANKA",20*(.@r/3);

13 bonus2

14 bSkillAtk,"KO_JYUMONJIKIRI",20*(.@r/3);

15 bonus2

16 bMagicAtkEle,Ele_Fire,7*(.@r/3);

17 bonus2

18 bMagicAtkEle,Ele_Water,7*(.@r/3);

19 bonus2

20 bMagicAtkEle,Ele_Wind,7*(.@r/3);

21 if

22 (.@r

23 =9)

24 {

25 bonus

26 bAtkRate,12;

27 bonus

28 bMatkRate,12;

29 if

30 (.@r

31 =11)

32 {

33 bonus2

34 bAddRace,RC_All,15;

35 bonus2

36 bMagicAddRace,RC_All,15;

37 if

38 (.@r

39 =13)

40 {

41 bonus

42 bDelayrate,-15;

43 }

44 }

45 }

46 if

47 (.@g

48 =ENCHANTGRADE_D)

49 {

50 autobonus3

51 "{

52 bonus

53 bDef,300;

54 bonus

55 bMdef,100;

56 }",1000,30000,"KO_MEIKYOUSISUI";

57 bonus

58 bBaseAtk,8*(.@r/2);

59 bonus

60 bMatk,8*(.@r/2);

61 bonus2

62 bAddSize,Size_All,5*(.@r/3);

63 bonus2

64 bMagicAddSize,Size_All,5*(.@r/3);

65 }

66 if

67 (.@g

68 =ENCHANTGRADE_C)

69 {

70 bonus2

71 bSkillAtk,"SS_KINRYUUHOU",5*(.@r/3);

72 bonus2

73 bSkillAtk,"SS_ANTENPOU",5*(.@r/3);

74 bonus2

75 bSkillAtk,"SS_KAGENOMAI",5*(.@r/3);

76 bonus2

77 bSkillAtk,"SS_FUUMASHOUAKU",5*(.@r/3);

78 }

79 if

80 (.@g

81 =ENCHANTGRADE_B)

82 {

83 bonus

84 bPAtk,.@r/2;

85 bonus

86 bSMatk,.@r/2;

87 bonus2

88 bAddSize,Size_All,5*(.@r/3);

89 bonus2

90 bMagicAddSize,Size_All,5*(.@r/3);

91 }

92 if

93 (.@g

94 =ENCHANTGRADE_A)

95 {

96 bonus2

97 bSkillAtk,"SS_KINRYUUHOU",5*(.@r/3);

98 bonus2

99 bSkillAtk,"SS_ANTENPOU",5*(.@r/3);

100 bonus2

101 bSkillAtk,"SS_KAGENOMAI",5*(.@r/3);

102 bonus2

103 bSkillAtk,"SS_FUUMASHOUAKU",5*(.@r/3);

104 if

105 (.@r

106 =13)

107 {

108 bonus2

109 bAddEle,Ele_All,15;

110 bonus2

111 bMagicAddEle,Ele_All,15;

112 }

113 }

Equip Script None
Unequip Script None