Item Use Script |
1 bonus
2 bUnbreakableWeapon;
3 bonus2
4 bAddRace,RC_Player_Human,40;
5 bonus2
6 bAddRace,RC_Player_Doram,40;
7 bonus2
8 bIgnoreDefRaceRate,RC_Player_Human,30;
9 bonus2
10 bIgnoreDefRaceRate,RC_Player_Doram,30;
11 .@r
12 =
13 getrefine();
14 if
15 (.@r
16 =6)
17 {
18 bonus2
19 bSkillAtk,"NC_AXEBOOMERANG",80;
20 bonus2
21 bSkillAtk,"NC_POWERSWING",80;
22 }
23 if
24 (.@r
25 =9)
26 {
27 bonus2
28 bAddRace,RC_Player_Human,60;
29 bonus2
30 bAddRace,RC_Player_Doram,60;
31 } |